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//! # Day 15: Oxygen System
//!
//! Out here in deep space, many things can go wrong. Fortunately, many of those things have
//! indicator lights. Unfortunately, one of those lights is lit: the oxygen system for part of the
//! ship has failed!
//!
//! According to the readouts, the oxygen system must have failed days ago after a rupture in oxygen
//! tank two; that section of the ship was automatically sealed once oxygen levels went dangerously
//! low. A single remotely-operated **repair droid** is your only option for fixing the oxygen
//! system.
//!
//! The Elves' care package included an [Intcode] program (your puzzle input) that you can use to
//! remotely control the repair droid. By running that program, you can direct the repair droid to
//! the oxygen system and fix the problem.
//!
//! The remote control program executes the following steps in a loop forever:
//!
//! - Accept a **movement command** via an input instruction.
//! - Send the movement command to the repair droid.
//! - Wait for the repair droid to finish the movement operation.
//! - Report on the **status** of the repair droid via an output instruction.
//!
//! Only four **movement commands** are understood: north (`1`), south (`2`), west (`3`), and east
//! (`4`). Any other command is invalid. The movements differ in direction, but not in distance: in
//! a long enough east-west hallway, a series of commands like `4,4,4,4,3,3,3,3` would leave the
//! repair droid back where it started.
//!
//! The repair droid can reply with any of the following **status** codes:
//!
//! - `0`: The repair droid hit a wall. Its position has not changed.
//! - `1`: The repair droid has moved one step in the requested direction.
//! - `2`: The repair droid has moved one step in the requested direction; its new position is the
//!   location of the oxygen system.
//!
//! You don't know anything about the area around the repair droid, but you can figure it out by
//! watching the status codes.
//!
//! For example, we can draw the area using `D` for the droid, `#` for walls, `.` for locations the
//! droid can traverse, and empty space for unexplored locations. Then, the initial state looks like
//! this:
//!
//! ```txt
//!
//!
//!    D
//!
//!
//! ```
//!
//! To make the droid go north, send it `1`. If it replies with `0`, you know that location is a
//! wall and that the droid didn't move:
//!
//! ```txt
//!
//!    #
//!    D
//!
//!
//! ```
//!
//! To move east, send `4`; a reply of `1` means the movement was successful:
//!
//! ```txt
//!
//!    #
//!    .D
//!
//!
//! ```
//!
//! Then, perhaps attempts to move north (`1`), south (`2`), and east (`4`) are all met with replies
//! of `0`:
//!
//! ```txt
//!
//!    ##
//!    .D#
//!     #
//!
//! ```
//!
//! Now, you know the repair droid is in a dead end. Backtrack with `3` (which you already know will
//! get a reply of `1` because you already know that location is open):
//!
//! ```txt
//!
//!    ##
//!    D.#
//!     #
//!
//! ```
//!
//! Then, perhaps west (`3`) gets a reply of `0`, south (`2`) gets a reply of `1`, south again (`2`)
//! gets a reply of `0`, and then west (`3`) gets a reply of `2`:
//!
//! ```txt
//!
//!    ##
//!   #..#
//!   D.#
//!    #
//! ```
//!
//! Now, because of the reply of `2`, you know you've found the **oxygen system**! In this example,
//! it was only **`2`** moves away from the repair droid's starting position.
//!
//! **What is the fewest number of movement commands** required to move the repair droid from its
//! starting position to the location of the oxygen system?
//!
//! [Intcode]: super::d09

use anyhow::Result;

pub const INPUT: &str = include_str!("d15.txt");

pub fn solve_part_one(input: &str) -> Result<i64> {
    Ok(0)
}

pub fn solve_part_two(input: &str) -> Result<i64> {
    Ok(0)
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn part_one() {}

    #[test]
    fn part_two() {}
}