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//! # Day 14: Reindeer Olympics
//!
//! This year is the Reindeer Olympics! Reindeer can fly at high speeds, but must rest occasionally
//! to recover their energy. Santa would like to know which of his reindeer is fastest, and so he
//! has them race.
//!
//! Reindeer can only either be **flying** (always at their top speed) or **resting** (not moving at
//! all), and always spend whole seconds in either state.
//!
//! For example, suppose you have the following Reindeer:
//!
//! - Comet can fly **14 km/s for 10 seconds**, but then must rest for **127 seconds**.
//! - Dancer can fly **16 km/s for 11 seconds**, but then must rest for **162 seconds**.
//!
//! After one second, Comet has gone 14 km, while Dancer has gone 16 km. After ten seconds, Comet
//! has gone 140 km, while Dancer has gone 160 km. On the eleventh second, Comet begins resting
//! (staying at 140 km), and Dancer continues on for a total distance of 176 km. On the 12th second,
//! both reindeer are resting. They continue to rest until the 138th second, when Comet flies for
//! another ten seconds. On the 174th second, Dancer flies for another 11 seconds.
//!
//! In this example, after the 1000th second, both reindeer are resting, and Comet is in the lead at
//! **`1120`** km (poor Dancer has only gotten `1056` km by that point). So, in this situation,
//! Comet would win (if the race ended at 1000 seconds).
//!
//! Given the descriptions of each reindeer (in your puzzle input), after exactly `2503` seconds,
//! **what distance has the winning reindeer traveled**?
use anyhow::Result;
pub const INPUT: &str = include_str!("d14.txt");
pub fn solve_part_one(input: &str) -> Result<i64> {
Ok(0)
}
pub fn solve_part_two(input: &str) -> Result<i64> {
Ok(0)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn part_one() {}
#[test]
fn part_two() {}
}